Language: |
English |
ReleaseDate: |
Feb 12,2013 |
Genre: |
First Person Shooter |
Developer: |
GearBox Software |
Publisher: |
Sega |
Engine: |
Red Ring Engine |
Platforms: |
Microsoft windows,Playstation 3,Xbox360,Wiiu,cloud computing(on live) |
Mode: |
SinglePlayer,MultiPlayer |
Description:
Aliens: Colonial Marines is an upcoming video game in development by Gearbox Software and is to be published by Sega for Microsoft Windows, PlayStation 3, Wii U and Xbox 360. The game is a first-person shooter based on the characters and creatures of the Alien franchise, particularly the film Aleins.
GamePlay:
Aliens: Colonial Marines is a sci-fi/horror first-person shooter which puts the player in the role of a United States Colonial Marine named Cpl. Christopher Winter. The player will have access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, RPGs, and robotic sentry turrets. Players will also be able to use welding torches to seal doors and motion trackers to detect unseen enemies.
Initially it was announced that the game would involve squad-based gameplay, allowing the player to issue orders to AI-controlled marines using context-sensitive commands. However, Gearbox later revealed that this feature was dropped to make gameplay more accessible. Aliens: Colonial Marines will have no HUD to provide the player with onscreen information.
Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.
The players will gain experience points when killing enemies and completing certain objectives. These experience points will allow players to customize the appearance of their character, purchase upgrades for weapons, and unlock other skill sets, all of which carry over to other gameplay modes.
The primary enemies of the game are the xenomorphs from the first three films, which include the Facehugger, Chestburster, and "Drone" alien from Alien, the "Warrior" and the "Queen" aliens from Aliens, as well as the "Runner" alien from Alien 3. The game will also feature never before seen xenomorph types created by Gearbox Software. The specifics of these new alien types have been kept a secret, with the exception of the "Crusher" alien, which was revealed in the E3 2011 Walkthrough demo. Along with being able to traverse different surfaces from any angle, Gearbox and Sega have also stated that the aliens' AI will use the environment to set up sneak attacks, and group tactics to overwhelm the player.] Not all enemies will be aliens as players will find themselves also fighting human enemies in the form of Weyland-Yutani commandos and mercenaries.
Story:
Described as a true sequel to James Cameron's film, the story of Aliens: Colonial Marines takes place after the events of the third film, Alien 3. At PAX East 2012, Gearbox Software's Community Manager confirmed that the game is considered an official part of the Alien franchise's canon by 20th Century Fox.Much of the main plot was written by Battlestar Galactica writers Bradley Thompson and David Weddle.[21] The story is told through the eyes of Corporal Christopher Winter, a Colonial Marine who is part of a search and rescue team sent to investigate the U.S.S. Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, and the rest of the missing marines who were dispatched to LV-426. The Sulaco, and the derelict alien spacecraft from Alien as well as LV-426 itself will all serve as environments in the game, as well as other locations yet to be detailed.
Gearbox has stated that they were invited to speak with Ridley Scott and view the script for his Alien prequel Prometheus, insinuating that there may be connections or references to the events of Prometheus in Aliens: Colonial Marines.
ScreenShots:
Official Trailer: