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  • Assign material to the light beam

  •                                          Assign a standard material to the light beam

    Make the material self illuminated by checking the color. you can modify the illumination and the colors how you like it but these are my settings.


    To make some glow right click the light beam and in the G-Buffer, Object Channel put 2.

    Now go the the Rendering - Video Post and choose Lense Effect Glow from the Add Image Filter Event.

    In the Object ID put 2

    In the preferences tab you can set the properties of the glow(size, color, intensity, etc) until you get the desired glow.

    Choose the button bellow to render the scene
    http://www.3d-resources.com/tutorials/29/008.jpg

    Now to make the object cast some light, we will use some Omni, with shadows unchecked, small intensity, and a bluish color. Play with the near and far attenuation to get the correct light.And make some copies of this along the light beam choosing Instance. Now if you modify one light, the other lights will automatically have the same settings.
    http://www.3d-resources.com/tutorials/29/011.jpg
    And if you choose Video Post again, here is the result.

    In the end, I would like to thank you for the support that you have shown by reading this article, for more articles please keep visiting...